| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Deva Blackfire
Viziam
|
Posted - 2009.10.18 15:00:00 -
[1]
Originally by: CCP Lemur I fail to see how this is dumbing down EVE. It is at most less time spent waiting for skills. How is less waiting making it any easier or your words less undumb? You still have to have the same wits and insights to be successful. The skill injection part was true since the beginning because you need the prereqs trained for a skill to be injected.
Now on TQ:
2 people start at same time. One trains science5 , survey 5 etc. to become "explorer". Other guy trains tactical shield manip, gunnery skills (trajectory analysis) etc to become "soldier" type of guy. After 1-2 months both of them are good in their own profession, but cant do other. So when they decide to run some exploration they ask each other to join their forces and to actually do something as a TEAM. Because solo neither of them will be able to do anything.
Now on SISI (and later on TQ): 2 people start at same time. Both of them train same skills because it takes half of the time. After 1-2 months they both have same skillset so can happily sit in newbcorp and continue doing their stuff solo because they actually dont need any help to do anything. Thus they continue to play "solo" in multiplayer game. As a result they "tried a bit of everything after 7 months and quit game" (thats from general discussions forums).
Difference? Current system promotes specialisation, chosing your path and teamwork. New system promotes training a bit of everything, doing stuff solo (you dont NEED another person to do same stuff). You try to promote teamwork (NPC corp tax, forcing people to create corps etc) and at the same time another change promotes solo work.
So yeah - its counterproductive change.
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.19 10:02:00 -
[2]
Originally by: Jonna Red You can do all kinds of combat plexes with that. The fact that Radar and Archeology skills are now devalued is what people hate. Those are specializations. I don't complain that I cannot harvest those ABC gravimetric sides I find in 0.0 because I cba to train Mining Barge V and Astrogeology V to get a Hulk. I have people in my corp that can do that.
CCP, listen to the guy. Lower Hulk reqs to mining barge 4 (or even 3) and astrogeology to 4. Everyone will be able to mine after 1st week then! Everyone is happy \o/
/sarcasm
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.19 11:44:00 -
[3]
Originally by: Darriele Edited by: Darriele on 19/10/2009 11:36:11 Do you all think that by relaxing some skill requirements does change a thing? To be competitive and effective in a "particular" domain you will always need those "particular" skills trained to maximum. The changes in the prerequisites for some "skills" aren't such a big fuss, I see them as a new ISK sink, since more unprepared ppl will jump into the "hax/bomb/cloak/tackle/snipe/mine/exploration" bandwagon and get wasted faster than an "veteran max skilled pilot".
LE: corrections.
Not really. Most of those people will train up famous "exploration", try it in hisec and get disappointed because HIsec exploration is just ****. I doubt that even 1% of them will try lowsec or 0.0. So as i said earlier: all it does is disappoints people. "I tried it all", "there is no point in joining corp, i can do everything myself", "this game is boring because there is nothing to explore where i play" etc. Its stuff you see almost every day on general discussion.
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.19 12:41:00 -
[4]
Edited by: Deva Blackfire on 19/10/2009 12:41:54
Originally by: Darriele
Honestly, what have in common some bunch of prerequisites and "joining" a corp ?
Quite a bit actually. If you can do everything by yourself there is almost no incitement to move to corp and do stuff with others. Why would you join corp if you could do everything game has to offer (and shows you as possibilities) alone? The reason people join corps is either hisec POS, wardecs or 0.0 gameplay. Also at some point corps were created just to have people with same interests nearby/easier to form up gang/participate in same activities. Like miner corps or industry corps the same way WH corps and exploration corps spawned. Nowadays there isnt really a place for exploration corps. Exploration went from being profession to being mainstream. Everyone can do it and there is no NEED for skilled explorers.
Give everyone t3 or t2 production skills and industry corps will die out. Give everyone similiar mining skills (because giving every character out there ability to analyze and hack is almost same as giving everyone out there exhumer lvl1 skill) and mining corps will die out.
So yeah - dumbing down is bad idea. Removing whole profession (as in: thing you need to specialise in, not train just because it takes 1 day) is also bad idea.
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.19 15:06:00 -
[5]
Edited by: Deva Blackfire on 19/10/2009 15:06:48
Originally by: Caldor Mansi
Originally by: Deva Blackfire
Give everyone t3 or t2 production skills and industry corps will die out.
Why giving skills?
You can farm LP for your faction ship which is indeed better than T2...
Guess what... thats why i joined FW.
But fact is t2 (and someday probably t3) is quite large industry which is done by few specialised characters. People who wasted time on skills that dont give ANY benefit except for ability to produce said ship. Skills like "cruiser construction 5" or "frigate construction 5". No, they dont give anything - they only enable you to build t3 (and in case of cruiser5 - HICs and CS) ships. Why bother with 25 days? Lets drop requirement to lvl4 so everyone can do this (and yeah i do have alt who can build those, and yeh i did waste quite a bit of time to actually produce all t2 and t3 ships/mods).
EDIT: ofc above is only wishful thinking (or in this case not even wishful ;p) but looking how some of career paths were dumbed down it wouldnt surprise me.
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.21 13:47:00 -
[6]
Originally by: HeliosGal youre forgettng a few things. More sites will be run, which will increase supply side but with the 50% rebate on t2 ships and the encouragement of more people to 00 and more pew pew will raise demand. You would do best by running the high sec sites manfucaturing the products and then moving them to low sec near 00 space and watch the stuff sell. Supply and demand are being boosted production timers lowered so all good all round to boost supply at the base end ( lowering skills)
Its hard to increase supply when around 80-90% of the hisec sites that exist are regularly scanned down. Amount of sites is static. If you do it in one place it spawns somewhere else. Probably next to another prober. So you have around 10-20% of unexplored sites and now around 5x more explorers (after dominion). Gonna end up well. sigh
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.24 17:18:00 -
[7]
Originally by: Talaan Stardrifter
Personally, I like my plexing to be easy mode. Considering I'm a 3+ year old player, and invested millions of skill points, not to mention real time into learning the tactics of how to defeat the NPCs. This is not the sole reason I play EVE however.
Shoot them till they die. Here, it took me less than a second (more to write this).
|

Deva Blackfire
24th Imperial Crusade
|
Posted - 2009.10.27 01:43:00 -
[8]
Originally by: Dacryphile
Originally by: TCL987 Make Survey have an effect on Codebreakers, Salvagers and Analyzers and it will be at least somewhat worth it.
I believe it reduces the scan time of codebreakers and analyzers. It would be nice to have it salvage faster too.
AFAIK only scanners (ship/moon ones).
|
| |
|